Google Opens Maps and Resonance Audio to Developers
Google today gave developers more access to mapping and audio tools for creating games and other immersive experiences. First, Google brought its Google Maps API to the Unity gaming engine. The idea is to allow game developers to bring real-world map data into their augmented reality games. This way, games can mix and match reality with augmented content so developers can find the best real-world places for playing their games. Google says roads, parks, and buildings are now GameObjects in Unity, allowing developers to add their own style and textures to existing objects rather than force them to create new worlds from the ground up. Some 100 million buildings, landmarks, and other locales are available in 3D across more than 200 countries around the globe. Together with ARCore, Google believes its new Google Maps API will improve mobile gameplay. Second, Google released an open source version of its Resonance Audio project. Google released the spatial audio SDK last year. That SDK relies on data generated by the Resonance Audio project. Spatial audio creates a sense of presence within AR/VR environments, meaning players feel more like they are actually there. By opening Resonance Audio, Google hopes the community-driven approach will improve the tools available for developers when creating mobile or desktop experiences. Resonance Audio is now open source as a standalone library offered via GitHub through an Apache 2.0 license. Resonance Audio plugins for Unity, Unreal, FMOD, and Wwise are also open source, though they will be maintained by Google's partners. Developers can learn more about the new Maps API and open source Resonance Audio from Google's developer web sites.
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