Review: Samsung Sidekick 4G
For whatever reason, Samsung has skipped the good software as found on the Galaxy Prevail and instead gone backwards to some older camera software. It's not bad, but requires more button-pushing to fine tune it.
The camera takes a good two seconds to open. There is a basic screen for composing shots. The physical shutter key is duped by a software shutter key on the right side of the screen. On the left, there's a pull-out drawer with a few shortcuts for the camcorder, front camera, shooting modes, exposure, etc. If you want to access more the of nitty-gritty controls, you have to hit the settings button and jump into the old-school Samsung camera controls.
The Sidekick 4G offers touch-to-focus, but doesn't have a flash. The camera takes its time focusing each shot.
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The one real bummer when using the camera is the propensity to accidentally hit the power/lock key when trying to shoot. It's *right* where your right thumb wants to be to hold the Sidekick 4G steady when shooting. I found my self putting the phone to sleep half the time I wanted to take a picture. This means I missed a lot of shots.
The gallery is the stock Android option. Photo albums float in stacks in the main gallery view, and you can sift through them in the chronological timeline in which they are arranged. It has a neat 3D look and feel to it.
Sadly, editing options are severely limited. Crop and rotate are all you get.