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AT&T Makes Renewed Commitment to Apps for Other Platforms

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Carrier Billing? No thanks

japhy

Jan 6, 2010, 1:53 PM
The idea of being more committed to the carrier (as opposed to the software platform) is really backwards. The carriers have little to nothing to offer from a software standpoint, and the UI on the phones & the interfacing with a computer are all handled by other developers, so why should I deal with AT&T (or whoever) any more than I have to when it comes to managing the mobile computer that I happen to use on their network?

This might be a convenience for some, but I'd rather separate my software purchases, and I suspect a plurality of users will feel similarly about their smartphones.
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Chromemember

Jan 6, 2010, 2:49 PM
Do you know what carrier billing actually is? It means that rather than paying for an app from the Android Market with your credit card you would be able to add the cost of the app to your cell phone bill.

I don't see how that translates into you having to deal with AT&T anymore than you already do.
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japhy

Jan 6, 2010, 5:51 PM
Carrier billing means there's an additional middleman - there's additional negotiation that goes on in between the developers and customers. What it means is that (similar to a telco-controlled internet under a worst case scenario), they can restrict what is & is not billable, and thus (to some customers) accessible. AT&T also would have much more power to deal with individual developers to force them into deals that would be more profitable to AT&T (though obviously, AT&T wouldn't be the only carrier to enact this).

Carrier billing means AT&T has more control & influence over a marketplace that it previously had NO hand in at all. Nor should it: AT&T provides a service for a fee. They are not developers of software or content, nor d...
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Chromemember

Jan 6, 2010, 7:01 PM
You are making a bunch of far out assumptions on something you have no proof of.

You assume AT&T will determine what apps will be available to customers and what apps won't be. When I look at the price of a game available for purchase in the Blackberry App World I can then turn around and purchase that exact same game thru the AT&T Media Mall for the exact same price. By purchasing the game through AT&T though I have the option of putting the charge for the game on my wireless bill rather than having to pay for it with PayPal through the BB App World.

You sound like one of those people that argue against big business just for the sake of arguing rather than thinking of how this relationship can help the developers as well. I can gua...
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Jayshmay

Jan 6, 2010, 7:40 PM
I agree 100& with your last paragraph.

There is way, way too much carrier influence in the U.S. wireless industry. Provide a strong, reliable signal to end-user devices and bud the heck out of everything else! ! !

Do you think in a couple months when AT&T starts offering Android devices that I'll be able to get apps directly from the Android Marketplace without having to go thru
AT&T?

Cause like you said, AT&T had nothing to do with the creation of the app nor the device it's running on.
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bp3dots1

Jan 7, 2010, 8:26 PM
There are a lot of people who prefer to bill their app purchases to their phone bill rather than use their credit card/paypal via wireless phone. Offering carrier billing will increase revenues for dev's significantly.

If you dont want to use it, just use your preferred method of payment. But let others have the choice to pay how they please.
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Jayshmay

Jan 8, 2010, 3:01 AM
I don't have any problem using PayPal. I've made numerous purchases on ebay using PayPal on my Nokia N95.
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