IEEE Vows to Tackle Mobile Video Quality
The IEEE today announced a new initiative intended to improve the quality of video that is streamed to and consumed on mobile devices via wireless networks. The IEEE P1907.1 Standard for Network-Adaptive Quality of Experience (QoE) Management Scheme for Real-Time Mobile Video Communications working group kicks off its first meeting in March of this year. The core focus of iEEE P1907.1 will be to standardize measurement and reporting of in-transit and received real-time video signal quality; real-time, device- and network-based feedback control mechanisms for better detection of and adaptability to network fluctuations, and; human visual perception-based metrics that take into account user device capabilities and other subjective factors. The end goal is to give network operators, application developers, and service/content providers the tools they need to optimize mobile video creation and delivery to mobile devices via any mobile browser, application, game, device, or service platform.
Duo is Google's New Video Chat App
Google today showed off a video calling app called Duo. The app is a companion to the Allo messaging app.
Facebook Relying On AI for Its Own Artistic Filters
Facebook today announced Caffe2go, an artificial intelligence client that it is adding to its mobile applications for Android and iOS. Caffe2go is able to condense computations by a factor of 100, allowing it to efficiently perform neural network and machine learning tasks on mobile devices.
AT&T's 'Stream Saver' Doesn't Quite Mimic T-Mobile's BingeOn
AT&T said it is preparing a new service that will allow customers to stream more video content over the wireless network and conserve their data. Stream Saver, set to become available early next year, will downgrade streamed video to 480p so it chews through less wireless data.
Amazon, Google, Microsoft Working On Open Media Formats
A handful of tech companies this week launched the Alliance for Open Media with the intent of creating an open standard for high definition video that will be compatible with all devices across the web. The companies hope to field next-generation codecs that are interoperate and open, optimized for the web, and scalable to any device at any bandwidth.
AT&T to Support WebRTC for Browser-Based Calls
AT&T today announced commercial support for Web Real-Time Communications (WebRTC), a client that will allow browsers to make voice/video calls across the internet without the need for additional plugins. According to AT&T, it will support WebRTC on both desktop and mobile browsers.