Review: LG DoublePlay for T-Mobile
The LG DoublePlay's main display has the exact same dimensions as found in the recently reviewed myTouch Q. It measures 3.5 inches, which is smaller than average for today's Android phones. The display has 480 x 320 pixels that are too easy to pick out. Edges of icons, text, and pictures are fuzzy and lack sharpness. It's also not very bright. Using it outdoors is difficult at best. It's not an impressive display by any stretch of the imagination.
The secondary display measures 2 inches across the diagonal. It is sharper and brighter than the main display. It’s easier to read outdoors, too.
The DoublePlay did a good job of finding and connecting to T-Mobile's network in the New York City / New Jersey region. Though the signal indicator ranged wildly from zero bars to five bars seemingly at will, the device never missed a call, always connected calls on the first dial, and produced consistently good data sessions. It was less susceptible to network strength fluctuations than the myTouch Q, for example.
Call quality wasn't as good as I was hoping for with the DoublePlay. Most calls were scratchy sounding, with a consistent background hiss of sorts. Additionally, the earpiece isn't very strong. At full volume, it is loud enough for use a home, perhaps, but not in a loud coffee shop, nor out on a windy street. The speakerphone produces more volume, but the quality issues are worse, with the scratchiness more prominent. Even set to full volume, I didn't think the ringers and other alerts were quite loud enough. The strong vibrate alert makes up for this a little bit.
The DoublePlay's battery life was not quite as good as the myTouch Q. I was able to get it to last through an entire day, but not much more than that. Perhaps powering two displays (when the DoublePlay is open) is asking too much of the 1540mAh battery. Whatever the reason, expect to charge the DoublePlay every night.