Review: LG G2x
The G2x's display measures four inches, which is a nice middle ground. It doesn't make for a dinner plate sized device, but isn't so small that it's annoying. It packs in 400 x 800 pixels, which is a few short of the competition, but you'd never notice. The pixel density is good and the display looks brilliant. User interface elements pop off the display, and everything is super sharp. The only bummer is that sunlight completely washes it out. Taking pictures outdoors was very difficult.
The G2x latched onto T-Mobile's HSPA+ network firmly. In the time I spent testing it, the G2x never dropped the T-Mobile signal. It slipped down to EDGE a few times, but most of the time was attached to the "4G" network. The G2x did not drop any calls while I tested it, and data speeds were consistently zippy, even over EDGE.
The G2x has really good call quality. Phone calls were clear and lacked interference. The one reason I'd not label call quality as excellent can be blamed on a slight echo-y sound. Those with whom I spoke sounded as if they were in a large room. The earpiece was reasonably loud, but a raging TV was enough to make it difficult to hear some calls, even with the G2x set to the maximum volume. The speakerphone was solid, though some of the echo problem was noticeable there, as well. The ringers and alert tones were loud enough, but I thought the vibrate alert was a little bit weak.
Battery life was average for an Android smartphone. The G2x easily made it through a full day's use and well into a second. I was able to kill it off in one full day of testing (7AM to 11PM), but that was with an insane amount of use that I wouldn't call normal, including a lot of gaming. As with most Android smartphones, the G2x will probably need to be charged every night, but not doing so won't leave you disconnected come morning time.