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Google Tries to Solve Android Fragmentation with New APIs

Article Comments  3  

Mar 4, 2011, 8:32 AM   by Eric M. Zeman   @phonescooper

Google recently released a new tool that developers can use to solve fragmentation issues. Google has already made an API (application programming interface) called Fragments API to developers within the Honeycomb SDK. This API lets developers more easily scale their applications to match the varying screen sizes, shapes, and resolutions of different Android devices. The new tool released by Google this week enhances the API and makes it possible to target devices/systems other than those running Android 3.0 Honeycomb. This means developers should be able to scale their apps to work on all Android devices between 1.6 Donut and 3.0 Honeycomb.

more info at Android Developers Blog »



This forum is closed.

This forum is closed.


Mar 6, 2011, 10:04 PM

Not good enough, Google

What Google needs to do is declare three (or maybe four) "standard" screen resolution sizes and require all apps submitted to the Android Market to be fully compatible with all "standard" resolutions.

Apps would be permitted to support non-standard resolutions as well, if the developer chooses to do the extra work.

All handsets granted access to the market would be required to support at least one of the "standard" resolution sizes so that everything works on every device.

As standard resolutions, I would suggest: 240x320, 480x800 and 600x1024.

Slightly oversize devices like the Motorolas running at 480x854 or 800x1280 would be required to have a "border" mode similar to running an iPhone only app on an iPad, where is simp...

Mar 4, 2011, 9:15 PM

good job google

come on!
Most Androids are either 2.1 or 2.2 now. I really don't think its an issue.
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