Google Tries to Solve Android Fragmentation with New APIs
Google recently released a new tool that developers can use to solve fragmentation issues. Google has already made an API (application programming interface) called Fragments API to developers within the Honeycomb SDK. This API lets developers more easily scale their applications to match the varying screen sizes, shapes, and resolutions of different Android devices. The new tool released by Google this week enhances the API and makes it possible to target devices/systems other than those running Android 3.0 Honeycomb. This means developers should be able to scale their apps to work on all Android devices between 1.6 Donut and 3.0 Honeycomb.
Google Releases reCAPTCHA API to Improve Android Security
Google today announced a new tool developers can use to authenticate people securely while simultaneously improving the experience for mobile phone users. The company made available the new reCAPTCHA Android API as a part of Google Play Services.
Google Refreshes Nearby Connections API for P2P Interactions
Google today released the Nearby Connections 2.0 API to developers, which will eventually help Android devices find, connect to, and communicate with other nearby devices all on their own. The vision is to make it possible for Android handsets to automatically share information with internet-of-things-type devices, such as personal temperature preferences with thermostats, Netflix playlists with connected television sets, and so on.
Google Hopes New API Will Improve Android Wear Complications
Google today announced a new version of its Complications API for developers in order to help them create better experiences for Android Wear. Complications are dynamic data sets that appear on watch faces, such as step counts, notifications, weather alerts, and similar.
Google Looking to Improve 3D Gaming on Android
Google today announced a new 3D rendering API for Android called Vulkan. The Vulkan API provides developers with more control over how mobile processors render 3D environments like those used in games.
Google Play Services to Drop Support for Gingerbread
Google today said the next iteration of Google Play Services will sever backward compatibility with devices running Android 2.3 Gingerbread. Today, Google Play Services — the core code behind app compatibility across Android platforms — is 10.0.0 and supports API level 9.
Not good enough, Google
Apps would be permitted to support non-standard resolutions as well, if the developer chooses to do the extra work.
All handsets granted access to the market would be required to support at least one of the "standard" resolution sizes so that everything works on every device.
As standard resolutions, I would suggest: 240x320, 480x800 and 600x1024.
Slightly oversize devices like the Motorolas running at 480x854 or 800x1280 would be required to have a "border" mode similar to running an iPhone only app on an iPad, where is simp...
good job google