Review: AT&T Quickfire
The Quickfire has a nice, large screen. It isn't the highest resolution display I've ever seen, but it still looks good. Graphics and on-screen menus are clear and easily read indoors or out. Browsing the Web when outside in sunlight became a little problematic, but otherwise we have no complaints about the screen.
The Quickfire performed on par with other AT&T phones when it came to snagging signal. The NJ vault test (the local ShopRite) gave the Quickfire a little bit of trouble. It dropped two calls in there, and eventually gave me the "no signal" indicator. I had to exit the store to re-connect to the network. Otherwise, the Quickfire performed well. It didn't drop any other calls, and I never missed a call with it due to signal issues.
Call quality was excellent with the Quickfire. Voices were crystal clear and surprisingly free of any static or hiss. The only time the sound was marred was when I happened to go through a tunnel. The earpiece volume helped a lot. It could be made nice and loud, without distortion. The ringer volume was loud enough to be heard from several rooms away, but not loud enough to have a chance in a crowded bar. At home, you're not going to miss calls unless you have The Dark Knight playing at full blast on your home theater. Chatty coffee shops don't overwhelm the Quickfire's ringer, but live music at a bar will.
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Battery life of the Quickfire was excellent. With basic calling and messaging, it lasted four full days. Browsing the Web dragged it down to three days. Talking, messaging, browsing, and using Bluetooth didn't crimp it too much, and the Quickfire still managed to eek out 2.5 days, which is more than many other 3G phones can handle.